About

Hello!

I’m Herman. I’ve spent the first nine years of my career in game development, leading level and quest design on AAA titles at PlayStation and Ubisoft, and working with teams across the world on experiences that feel good to play.

I then spent a year pursuing my personal goals. During this time, I gave a talk at the Dubai GameExpo Summit on the intersection of level design and narrative, how fields like architecture and urban planning influence how I build game worlds, and my experience in creative leadership. You can watch it here. I also taught games in schools at various levels and balanced design consulting with a few ventures of my own.

These days, I am in the anticipatory governance space, working on strategy, futures, and policy incubation for digital development.

I like building things that are thoughtful, systems-driven, and a little unexpected. Outside work, you’ll usually find me drinking coffee or making something. Often both.

Want to chat or collaborate? Reach out here.