Team Leadership & Design Direction
Key Contributions:
- Led the design team, establishing workflows and design philosophies that ensured consistency and efficiency.
- Guided the team through the 'Alpha' milestone, ensuring timely completion of deliverables and transitioning out of prototyping and into full production.
- Co-developed gameplay mechanics centred around combat encounters and player engagement strategies to drive compelling co-op experiences.
- Fostered strong cross-disciplinary collaboration between engineering, art, and production teams.
- Provided hands-on guidance throughout development to align creative vision with technical feasibility.
Mentorship & Talent Development
Key Contributions:
- Mentored five artists transitioning into design roles, conducting workshops, lectures, and coaching sessions.
- Created documentation and reference materials to help artists understand game design principles.
- Facilitated cross-role collaboration to integrate art and design seamlessly.
Tools & Process Optimisation
Key Contributions:
- Worked with technical teams to improve tools and processes, reducing bottlenecks and enhancing efficiency for our bespoke game engine.
- Standardised workflows across the team to improve iteration speed and maintain design consistency.
- Identified and implemented best practices for live-service pipeline integration.
Additional Contributions
- Acted as a key stakeholder in major design decisions, balancing innovation with production realities.
- Championed player experience, ensuring engaging game worlds that complemented the overall game.
- Assisted in onboarding new team members, establishing a strong foundation for long-term development.
This unreleased project with PlayStation was an online co-op combat title set in modern fantasy London.